CthulhuTech by Ancient Enemies
Author:Ancient Enemies [Enemies, Ancient]
Language: eng
Format: epub
Published: 2011-01-07T03:00:14.331000+00:00
neW sPecial abilities
his displacement field every single day for the last 180 days. He must
A Memory becomes forgettable – they are truly out of sight, out of mind. spend at least an hour out in the world. Missing a day resets the clock Those that interact with them only acknowledge the Memory when he to zero, unless such activity was impossible and not by choice – in these is present. They will not imprint memories of the encounter in any way, cases, the Tager must still have spent an hour shifted in order for it to once the Memory has left their sight for even five seconds. Powers that count.
allow people into the minds and memories of others find no evidence of
a Memory, for the memories simply aren’t there. Furthermore, record-
Furthermore, he must have utilized his limit weapon successfully at least ing devices of any kind will not record a Memory – they leave no kind of twenty times. In order for it to count against this requirement, the po-image whatsoever. They become ghosts in the system.
tential Memory must have had sufficient cause to use his limit weapon
and not just fired it off for fun.
Perhaps most interesting is that attackers will also not imprint the Mem-
ory. If they are forced to chase the Tager and lose sight of it for one full statistical requireMents turn, they will forget what they were chasing.
To go along with actualizing the personality traits of the symbiont, a
potential Memory must also have achieved certain statistical measures:
Fortunately, a Memory can consciously choose to turn off this ability so
that they can have normal relationships.
• Must have at least an Agility of 8, unshifted.
• Must have at least a Presence of 7, unshifted.
required behaViors, by trait
• Must have at least a Strength of 7, unshifted.
Mirages are precise and cautious symbionts. Those who are bound with • Must have at least an Adept level of expertise in Athletics.
one develop precise bodily control and a confident awareness com-
• Must be at least Focused in the Jumping specialization.
bined with a more guarded personality and a desire to blend into the • Must have at least an Expert level of expertise in Fighting.
background. If one expects to metamorphose, one must have acted in • Must have at least an Adept level of expertise in Observation.
accordance with these key traits, as well as having spent time in close • Must have at least an Expert level of expertise in Marksman.
communion with the symbiont.
• Must have at least a Novice level of expertise in Misdirect.
• Must be at least Focused in the Confuse specialization.
Awareness
MetaMorPhosis
Mirages are very aware of their surroundings. As such a potential Mem-
Filaments snake out of the metamorphosing Tager, creating something
ory must have proved it is in tune with its environment. A Mirage must that looks like what one might expect from a cocoon. It is a hard, or-have succeeded at least two dozen Observation Tests of Challenging de-
ganic chrysalis, but it is protected by the Mirage’s displacement field.
gree or higher (or the equivalent Contests).
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